MIGUEL LOZANO
Personal VR Gloves
Biometrics are not only limited to companies and professional projects, and having the ability to track the positions of fingers also plays into the world of Virtual Reality (VR). The lessons learned in creating these VR gloves to track finger movements, as well as plans to give force feedback, are very easily translated to Biomedical Engineering.
The Physical
A glove was used for the foundation of the project and many of the functional parts were 3D printed and attached. A lot of the mechanics were inspired by biomechanics, such as tendons and muscles in the forearm. Instead of generating a pulling force, these mechanics are used to feed a sensor.


The 'Interface'
With gloves there is no real 'interface': your hands simply interact with the virtual world directly.
The Software
There needs to be some software to interact with the data coming from the gloves. For this, I borrow a project from another developer called LucidVR, which takes the gloves and converts them to a VR controller. The software then connects to SteamVR, allowing the glove to be recognized as a proper controller.
